A Decent Descent

D1: Descent into the Depths of the Earth is exactly what it says. The party descents into the depths, finds a gaggle full of drow, drow caravans, wererats, ghouls, troglodytes, mind flayers, and, most frightening of all, a lich.

To be fair, Asberdies, our lich friend, doesn’t necessarily want to battle the party. He mostly wants to sleep on his ledge and think about his 400 years of research. He is perfectly happy watching the party go by on their way to fight gogglers or the 32 ghouls that are elsewhere in the cave system. But if the party is nosey or detecting magic, they are in for it. Asberdies has ninth-level hijinks kicking around [power word kill, time stop], monster summoning IV, and both a Bigby and an Otto spell. He also has cast 600 magic mouths around the cave to make it really difficult to detect anything but magic, which seems a bit odd considering that he doesn’t want the party to stick around and search the area. Regardless of his motives, this certainly is a time when curiosity does not serve the party well.

But if they beat old Asberdies and find his portable hole, they are in for a treat and a trick. The super cool crown, orb, and scepter that look to be worth upwards of 100,000 g.p.: ha, ha, they are cursed and will turn Samantha Stickyfingers into a wight if she isn’t careful. The treat: a potion of longevity, a magic-user scroll, and a staff of striking, all fun treats for a goodie bag.

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