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Assault on the Slave Lords

And just when our merry band of adventurers thought things had gotten easier, a reasonable assumption considering the ogre magi qnd bad-ass blind guy, they run into A3: Assault on the Aerie of the Slave Lords. First up, this is the first time stropers have a chance to entangle a druid or thief in their sticky ickies. But hey, a 5′ tall monster that is immune to normal missiles and can inject paralysis juice is surmountable, even a fun challenge.

But the frigging slave lords who are waiting for the party: they are most certainly not surmountable. They run the gamut from 9th to 11th level, are all on the evil spectrum, and all have some wackiness waiting for our band of merry men and women. The fighter has 18/25 strength and a cutlass +2, there is an 11th-level assassin lurking around to backstab, a 9th-level monk that takes 1/2 damage even when he fails a saving throw, and even the cleric has an AC of zero and a dexterity of 17.

The slave lords were my first-ever encounter with upper-level characters. The group I was playing with certainly weren’t upper-level yet; by Boccob, we were happy to have learned fireball. The slave lords, on the other hand, were starting to experiment with getting their own keeps and monster summoning III.

There is a reason the party is supposed to lose to them.


I spent a lot of time staring at this picture when I was 12.


I don’t mean to tell you how to fight, but perhaps punching the shield is not an effective tactic.

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