Perverse Osmosis Everyday D&D Archives - Perverse Osmosis

Archive for the ‘Everyday D&D’ Category

Badass Bug

Tuesday, October 23rd, 2018

Frequency: Uncommon
No. Appearing: 10-40
Armour Class: 8
Move: 3″/9″
Hit Dice: 1
% in Lair: 15%
Treasure Type: Nil
No. of Attacks: 1
Damage/Attack: 1-4
Special Attacks: Poison
Special Defenses: Nil
Magic Resistance: Nil
Intelligence: Animal
Alignment: Neutral (with evil tendencies)
Size: M
Psionic Ability: Nil
Level/X.P. Value: 1/5 + 1 per hit point

Ripping Corpse

Monday, October 22nd, 2018

Frequency: Rare
No. Appearing: 2-8
Armour Class: 5
Move: 6″
Hit Dice: 3+1
% in Lair: 20%
Treasure Type: M
No. of Attacks: 3
Damage/Attack: 1-4/1-4/2-8
Special Attacks: Touch spreads disease
Special Defenses: Nil
Magic Resistance: Nil
Intelligence: Low
Alignment: Chaotic Evil
Size: M
Psionic Ability: Nil
Level/X.P. Value: V/30 + 5 per hit point

Guardian Protector

Sunday, October 21st, 2018

Frequency: Uncommon
No. Appearing: 1-4
Armour Class: 4
Move: 3″
Hit Dice: 4+1
% in Lair: 100%
Treasure Type: X
No. of Attacks: 3
Damage/Attack: 1-6/1-6/1-8
Special Attacks: Touch causes paralysis
Special Defenses: +2 weapon needed to hit
Magic Resistance: Nil
Intelligence: High
Alignment: Neutral
Size: M
Psionic Ability: Nil
Level/X.P. Value: V/50 + 5 per hit point

Silver Back

Saturday, October 20th, 2018

Frequency: Uncommon
No. Appearing: 2-12
Armour Class: 7
Move: 6″
Hit Dice: 3+1
% in Lair: 30%
Treasure Type: C
No. of Attacks: 3
Damage/Attack: 1-6/1-6/2-12
Special Attacks: Nil
Special Defenses: Nil
Magic Resistance: Nil
Intelligence: Animal
Alignment: Neutral
Size: L
Psionic Ability: Nil
Level/X.P. Value: III/30 + 2 per hit point

Gravelord

Friday, October 19th, 2018

Frequency: Rare
No. Appearing: 1
Armour Class: -3
Move: 6″
Hit Dice: 9
% in Lair: 80%
Treasure Type: I
No. of Attacks: 2
Damage/Attack: 2-16/2-16
Special Attacks: Touch causes death
Special Defenses: +3 weapon or better needed to hit
Magic Resistance: 25%
Intelligence: Genius
Alignment: Neutral Evil
Size: M
Psionic Ability: Nil
Level/X.P. Value: XI/120 + 6 per hit point