C3: The Lost Island of Castanamir is recommended for levels 1-4. Granted, I am player who is looking for a little melee over computating, but I have figured out a few locked-door mysteries in my adventures. That said, this module would have not been particularly enjoyable since it is all kinds of patience-trying puzzles, shifting rooms, teleportation, etc. I would have died early on and been forced to watch the other, smarter members of the party figure out how to deal with the gingwatzim.
Other “fun” things in Lost Island:
- There is a Greyhawk version of a roomba [the cleaning golem], if a roomba had a disintegration ray and was largely indestructible.
- Castanamir has a giant TV set that can project the fears or fantasies of whomever uses it.
- The two lizard men in 8C are not the usual lizard men. They are incredibly intelligent but speak no identifiable language. They are also from a culture where magic is suppressed and technology reigns. I suspect they are crossovers from this prime material plane’s Draconians.
- The simulacrum of Bradvig, a 10th-level magic user whose intelligence Castanamir wanted to use for filing his spells and magical ingredients.
- Another magic-user, this one a sixth-level Lawful Evil character. I will remind all readers that this module is for levels 1-4.
- This recap totally leaves out the various types of gingwatzim, who have multiple forms and are probably confusing to play from a DM’s perspective.