Thanks to B1-9: In Search of Adventure, we have been able to recreate most of what happened in B6: The Veiled Society, which I thought was lost thanks to a scanning problem. But it turns out that the majority of the module is replicated in Adventure, so hurrah for us. (more…)
Archive for the ‘Modules’ Category
B6 was an unreadable download [something happened to the scan] so it must not have been any good. On to B7: Rahasia, which has the party looking for the father and brother of the beautiful elven maiden Rahasia [is there any other kind?]. Along the way, they run into an evil cleric, a bone golem, three witch sisters, and a bunch of micro-wines. (more…)
B5 was another module I never played during my original run of adventuring. It was marketed as a basic adventure, and since I only played AD&D, I couldn’t be bothered with Horror on the Hill, although upon re-reading it, I should have been. Turns out it is a fairly robust dungeon crawl that ends up with 3rd-level characters potentially fighting a red dragon. Good luck with that. (more…)
B1: In Search of the Unknown is not that good. I am extremely glad that Keep on the Borderlands was the intro module in the red box set, not this one. But instead of talking about what isn’t good in it, I will show what is: the art.
Here we have a the classic lizardman strangler pose: two hands around the neck of the defenseless magic-user. I would guess she wished she wouldn’t have already used burning hands on those kobolds.
Here we have our daring thief living out a Mummies song [“Sooprize Package for Mr. Mineo“] on a mummy. Stab that MFer in the back, indeed.
I know the best way to check out any alembic is to give it a good, long tug.
A1: The Shady Dragon Inn is more a resource than an actual adventure. It has lists of D&D fighters, thieves, elves, etc. and a brief background on each. However, the all-seeing eye of Perverse Osmosis can find gold amidst any dross. For example:
- Clerics “who retire might become . . . upholsterers or drapers.” Thieves are likely to become fishmongers, and elves shoemakers.
- Greendale, of Greendale Community College fame–go Human Beings–also exists in this material plane. Cathal of Greendale is listed as one of the elves at the Inn: “Cathal left Greendale after a magic- user with whom he had quarreled died mysteriously.” I think we can say the same thing for Chevy Chase.
- Every halfling listed has an alliterative name.
- One of the half-orcs is named Zarak, which is a great name for a science-fiction metal band.