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‘Cause it’s Halloween

Saturday, October 3rd, 2009

Perverse Osmosis’s leige lord Savevspoison is hosting their annual Halloween party in Baltimore, MD, Planet Earth, on the 31st. The Halloween show debuted PO as the Misfits a couple years ago and certainly offers up another fun-filled lineup.

Rumor has it that every PC 21 and over gets free Natty Boh until we run out.

No Owlbears are expected to attend

No Owlbears are expected to attend

Interviewed

Monday, June 1st, 2009

Metal Underground recently interviewed Perverse Osmosis after reviewing Swarm, Kobold, Swarm. In proper PO fashion, we conducted the interview by using Google Documents. Kitten was not able to participate, but we did our best. You can check the interview out here.

There is no place like Gnome

Thursday, April 16th, 2009

Another bit of surprise in Lost Caverns: there is a entire gnome village to be “visited.” According to the module, the gnomes raise sheep and goats there, plus their usual gem mining. And, from what it looks like, they also spent a pretty fair amount of time praying and studying spell books. I never thought that gnomes were particularly adept in the arcane arts; sure, they get to be illusionists, but that is more to play cruel practical jokes and trick kobolds into falling into their own pit traps. But check out the spell casters hanging out in the Vale:

a) 4th-level cleric with command, two cure light wounds, hold person, and speak with animals to name a few.

b) 2nd-level illusionist with color spray and wall of fog.

c) Two 3rd-level clerics with cure light wounds, spiritual hammer, and chant.

d) A 7th and 5th-level cleric with the usual suspects (cure light wounds) and animate dead, sticks to snakes, hold person, resist fire, and dispel magic.

e) A 7th-level illusionist with blindness , hypnotic pattern, and 10′ invisibility.

Judging from the amount of cure light wound spells that these gnomes have, these must be some clumsy earth dwellers, constantly hitting their own hands with picks and shovels. We are talking some low dexterity rolls here people.

The number one cause of gnome accidents

The number one cause of gnome accidents

Another comic review

Monday, March 2nd, 2009

Do yourself a favor and read this review of “Swarm, Kobold, Swarm” from Lords of Metal, a metal mag from The Netherlands. We scored a 1/100 on their scale; I doubt seriously they rolled 2d10 for this percentage.

Never trust a ghoul

Wednesday, February 25th, 2009

A new Perverse Osmosis song is “Ghoul-Ghast Go-Go Party.” One of the lines in the song is “Hey you monsters aren’t so bad.”  Perverse Osmosis lies. Ghoul and Ghast: not pleasant monsters to run into. Sure, I know that I mentioned how they were better than carrion crawlers, but come on, that is setting the bar pretty low. I can count on one Beholder the amount of creatures that are worse than carrion crawlers. Off the top of my head I would say black pudding, green slime, gelatinous cubes, and rot grubs. It is not much of a compliment to be better than a rot grub.

But ghouls and ghasts? They aren’t hard to hit: a ghoul has an armor class of 6 and a ghast an AC of 4. They can be hit with normal weapons; a decent cleric can turn them. Despite all this, they cause parties a surprising amount of problems. The paralyzing touch of the ghoul and the vomit-inducing stench of the ghast ended the careers of many a Krobar the Invincible or Erivast, Servant of Pholtus. There are usually several of the encountered at a time, and the Monster Manual claims that ghouls “have a terrible cunning.”

This cunning leads to the surprise ending of “Ghoul-Ghast.

There's no reason to be sad

There's no reason to be sad