Skeleton Dinner Party
Dorengar and Rordricke take their usual positions at the front of the party; you and the barbarian follow them, with the barbarian’s slender form off setting your bulky figure. You watch as the Halfling thief picks the lock and you storm the room, mace in hand.
In front of you are eight elegantly dressed skeletons sitting around a dinner table, mechanically raising goblets and drinking. You watch as the wine spills out of fleshless faces and onto the floor. Some kind of meat goes into their mouths and then falls back upon their plates.
You move to the front, holding a golden sickle and wreath, the icons of Lady Wenta, Goddess of the Harvest. “Go no further. Your time here is passed; return to the dust,” you command. The skeletons look back with blank eyes. “Stay where you are. Lady Wenta will reward you with rest,” you continue, feeling the power move through you and gather at the sickle.
The pause in the combat is all that Dorengar the dwarf needs. He pulls his vial of oil and throws it at the candles burning on the table. The flask breaks on contact, spreading oil in all directions. The candles tip over, starting a fire. Taking another step forward, you continue to hold the skeletons. One steps backwards, directly into the oil. The other skeleton stares at you, unable to move, unable to flee.
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The room is a dead end, but there are two closed doors on either side of the far wall:
From behind the first door on the left you hear the sounds of a rollicking dance party.
From behind the second door on the right you hear the sound of yelping and scuttling.
Do you choose to enter the door on the left or the door on the right?