Kobold Swarm
They tried to ambush you in the cave, but those kobolds didn’t know that you hate kobolds in a way that only a dwarf could:
You hear the distinct “click” of a pit trap. As the pit opens, you jump forward, pulling your legs up, landing cleanly on the other side. You draw your trusty longsword, the Gobliminator, and move deeper into the cave. Your infravision kicks in, and you see three shapes coming at you.
When fighting kobolds, the biggest fear is their overwhelming numbers. One on one, the average kobold offers little resistance: thirty of them are trouble. The key is killing them all quickly. Looking at the melee, the snooty paladin and that weird snow barbarian you found on the outside of town also know this rule. The barbarian drops his axe, instead grabbing kobolds and smashing them into each other.
You lower your head, driving your helmet into the nearest one’s back. Your vision is briefly obscured by kobold blood and then a sharp pain in your shoulder. Stabbed! You know it isn’t terrible — kobold blows are seldom fatal — but three or four blows would be.
You see the spinning image of a kobold and strike, factoring in his movement; the sword runs across his ugly face, popping an eye. You leap over his body, scanning for movement. All you see are lots of bodies, some in heaps, some in parts.
Stone and lichen become their grave.
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The cave ahead branches out into three distinct tunnels:
An unusual, putrid stench emanates from the first tunnel, which seems to slope into deeper subterranean depths.
The sounds of a raucous dinner party mingle with an aroma of food coming from the second tunnel.
A cold breeze blows from the third tunnel, bringing with it a hint of rotting flesh.
Which of the three paths do your choose?